Galactic civilizations 3 console commands unlock
Uncolonizable celestial bodies will be created as colonies but have no capital buildingĪdds of Physics tech points, default 5000Ĭhanges the selected celestial body to Īdds a modifier with Happiness to the selected planet, default 100Ĭhanges the size of the selected planet, can go above regular sizes but above 78 will move the planet backward Take ownership and control of the selected fleet, starbase, or planet, or if none is selected takes ownership of the planet ID given as an argument. WARNING: If the game is unpaused in observer mode the AI will take control of the player empire Switches to observer mode, use the command to revert control WARNING: This also applies to enemy AI so only used while paused Toggles instantly finishing constructions and upgrades Toggles allowing player to change policies without restriction, including policies previously disabledĪdds of growing pops to selected planet, default 1 Toggles allowing player to change governments without the time limit Integrates empire into the player’s empire Passes/fails the currently voted resolutionĪdds of Engineering tech points, default 5000Īdds of Experience to the Federation, default 1000Īdds of Cohesion to the Federation, default 200Īdds of Monthly Cohesion to the Federation, default 10 Removes from the selected planet, or empire if none is selected Removes from the player empireĪdds to the selected create_archaeological_site, enter random to create a random archeological site Starts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progressĮstablishes communications with all empiresĬreates a Megastructure in the current system, pressing tab reveals the IDsĬreates a fleet using your most recent designs that uses percentage of Naval Capacity, 1 means 100%Īll ships in the selected fleet take hull damageĪI empires always refuse player proposalsĪI empires always agree to player proposalsĪdds to the selected planet, multiple-planet unique buildings will be removed a month after being addedĪdds resource deposit or planetary feature to the selected celestial bodyĪdds of Devastation to the selected celestial body, negative values lower itĪdds to the player empire, using more than 3 ethic points will remove lowest attraction ethics
#Galactic civilizations 3 console commands unlock upgrade
NOTE: Spawned juggernauts will not be able to build, upgrade or repair shipsĪdds of infiltration progress on Īdds to, entering only the leader ID reveals all trait IDs for that classĪdds of robot pops to the selected planet, only works if the empire has the technology to build robot popsĪdds of Energy Credits, defaults 5000 The same relic can be added multiple times.Ĭreates a fleet with one ship of, pressing tab reveals the NPC ship names Grants, writing instead of the ID grants all relics. Increases the empire’s Opinion of the empire by, default 40 It's even less fun when you don't have anything blocking the bullet.Activates the specified Ascension Perk, pressing tab reveals the namesĪctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10 The galaxy is a harsh place, not to mention the spiffy effects that these weapons produce. Weapons are a necessity, whether you like them or not. For the purpose of keeping the techtree neat, this section has been split into the three branches off of Xeno Engineering.
These technologies provide increasingly useful versions of that something. Space ships are useless without something to make them move.
Diplomatic technology improves the government, its relations with its citizens, and its relations with other governments.